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		<title>My Virtual Reality</title>
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		<item>
		<title>MY TALK at RIZOM@ &#8211; Convergenze fra Arte e Scienza &#8211;  Convergences between Art and Science</title>
		<link>http://myvirtualreality.wordpress.com/2010/04/19/my-talk-at-rizom-convergenze-fra-arte-e-scienza-convergenced-between-art-and-science/</link>
		<comments>http://myvirtualreality.wordpress.com/2010/04/19/my-talk-at-rizom-convergenze-fra-arte-e-scienza-convergenced-between-art-and-science/#comments</comments>
		<pubDate>Mon, 19 Apr 2010 12:16:53 +0000</pubDate>
		<dc:creator>Sonia La Rosa aka Maya Thor</dc:creator>
				<category><![CDATA[Art and science]]></category>
		<category><![CDATA[architecture]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[Rizom@]]></category>
		<category><![CDATA[science]]></category>
		<category><![CDATA[Sonia La Rosa]]></category>

		<guid isPermaLink="false">http://myvirtualreality.wordpress.com/?p=555</guid>
		<description><![CDATA[Il mio intervento all&#8217;incontro Rizom@ &#8211; convergenze fra Arte e Scienza presentato dal Brain 2 Brain Club su Second Life da un&#8217;idea di Arcana Jansma, in collaborazione con Diabolus  virtual art space e la Long Island University di New York &#8230; <a href="http://myvirtualreality.wordpress.com/2010/04/19/my-talk-at-rizom-convergenze-fra-arte-e-scienza-convergenced-between-art-and-science/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=myvirtualreality.wordpress.com&amp;blog=8215985&amp;post=555&amp;subd=myvirtualreality&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p style="text-align:justify;">Il mio intervento all&#8217;incontro<em> Rizom@ &#8211;  convergenze fra  Arte e Scienza</em> presentato dal Brain 2 Brain Club  su Second  Life da un&#8217;idea di Arcana  Jansma,<em> in c</em>ollaborazione con <a href="http://diabolus.ning.com/" target="_blank">Diabolus  virtual art  space</a> e la <a href="http://www.liu.edu/liu_start.html." target="_blank">Long Island University di New York</a></p>
<p style="text-align:justify;">Giovedì 15 aprile 2010</p>
<p style="text-align:center;">
<p style="text-align:center;">
<p style="text-align:center;"><embed src='http://widgets.vodpod.com/w/video_embed/Video.3453510' type='application/x-shockwave-flash' AllowScriptAccess='sameDomain' pluginspage='http://www.macromedia.com/go/getflashplayer' wmode='transparent' flashvars='' width='425' height='350' /></p>
<p style="text-align:center;"><span style="display:block;width:425px;margin:0 auto;"> </span></p>
<div style="font-size:10px;">more about &#8220;<a href="http://vodpod.com/watch/3453510-may-talk-at-rizom-convergenze-fra-arte-e-scienza-convergenced-between-art-and-science">MAY TALK at RIZOM@ &#8211; Convergenze fra &#8230;</a>&#8220;, posted with <a href="http://vodpod.com?r=wp">vodpod</a></div>
<div style="font-size:10px;text-align:center;"><a rel="attachment wp-att-556" href="http://myvirtualreality.wordpress.com/2010/04/19/my-talk-at-rizom-convergenze-fra-arte-e-scienza-convergenced-between-art-and-science/rizoma/"><img class="aligncenter size-full wp-image-556" title="rizoma" src="http://myvirtualreality.files.wordpress.com/2010/04/rizoma.png?w=640" alt=""   /></a><a rel="attachment wp-att-561" href="http://myvirtualreality.wordpress.com/2010/04/19/my-talk-at-rizom-convergenze-fra-arte-e-scienza-convergenced-between-art-and-science/attachment/002/"><img class="aligncenter size-full wp-image-561" title="002" src="http://myvirtualreality.files.wordpress.com/2010/04/002.jpg?w=640" alt=""   /></a></div>
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		<slash:comments>1</slash:comments>
	
		<media:content url="http://1.gravatar.com/avatar/d243267ae89a11188a99b469d7a2c35c?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">Maya Thor</media:title>
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		<media:content url="http://myvirtualreality.files.wordpress.com/2010/04/rizoma.png" medium="image">
			<media:title type="html">rizoma</media:title>
		</media:content>

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			<media:title type="html">002</media:title>
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	</item>
		<item>
		<title>Raytraced Venice in Wikipedia, XML3D</title>
		<link>http://myvirtualreality.wordpress.com/2010/03/28/raytraced-venice-in-wikipedia-xml3d/</link>
		<comments>http://myvirtualreality.wordpress.com/2010/03/28/raytraced-venice-in-wikipedia-xml3d/#comments</comments>
		<pubDate>Sun, 28 Mar 2010 12:40:06 +0000</pubDate>
		<dc:creator>Sonia La Rosa aka Maya Thor</dc:creator>
				<category><![CDATA[WEB3D]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Ray tracing]]></category>
		<category><![CDATA[XML3D]]></category>

		<guid isPermaLink="false">http://myvirtualreality.wordpress.com/?p=549</guid>
		<description><![CDATA[Questo video mostra scene 3D incluse in siti web standard utilizzando la tecnologia XML3D sviluppata alla DFKI / Università del Saarland. Le ombre, i riflessi e le rifrazioni sono calcolate in tempo reale utilizzando la tecnologia di Ray tracing. Per &#8230; <a href="http://myvirtualreality.wordpress.com/2010/03/28/raytraced-venice-in-wikipedia-xml3d/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=myvirtualreality.wordpress.com&amp;blog=8215985&amp;post=549&amp;subd=myvirtualreality&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p style="text-align:justify;">Questo video mostra <strong>scene 3D incluse in siti web standard</strong> utilizzando la tecnologia <strong>XML3D </strong>sviluppata alla  <a href="http://www.dfki.de/web" target="_blank">DFKI / Università del Saarland</a>.</p>
<p style="text-align:justify;">Le ombre, i riflessi e le rifrazioni sono<strong> calcolate in tempo reale </strong>utilizzando la tecnologia di <a href="http://it.wikipedia.org/wiki/Ray_tracing" target="_blank"><strong>Ray tracing</strong></a>.</p>
<p style="text-align:justify;">Per saperne di più sulla tecnologia <strong>XML3D <strong>qui</strong>: </strong><a href="http://xml3d.org/" target="_self">xml3d.org</a></p>
<p style="text-align:justify;"><span style="text-align:center; display: block;"><a href="http://myvirtualreality.wordpress.com/2010/03/28/raytraced-venice-in-wikipedia-xml3d/"><img src="http://img.youtube.com/vi/wKQkO7gk1Tc/2.jpg" alt="" /></a></span></p>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">Maya Thor</media:title>
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		<item>
		<title>3DBizMap.com for El Segundo launched recently—the first scalable, web-based, economic development portal designed to assist city and urban growth efforts</title>
		<link>http://myvirtualreality.wordpress.com/2010/03/27/3dbizmap-com-for-el-segundo-launched-recently%e2%80%94the-first-scalable-web-based-economic-development-portal-designed-to-assist-city-and-urban-growth-efforts/</link>
		<comments>http://myvirtualreality.wordpress.com/2010/03/27/3dbizmap-com-for-el-segundo-launched-recently%e2%80%94the-first-scalable-web-based-economic-development-portal-designed-to-assist-city-and-urban-growth-efforts/#comments</comments>
		<pubDate>Sat, 27 Mar 2010 15:02:56 +0000</pubDate>
		<dc:creator>Sonia La Rosa aka Maya Thor</dc:creator>
				<category><![CDATA[3D web GIS]]></category>
		<category><![CDATA[GIS]]></category>
		<category><![CDATA[web 2.0]]></category>

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		<description><![CDATA[3DBizMap.com for El Segundo launched recently—the first scalable, web-based, economic development portal designed to assist city and urban growth efforts. CyberCity 3D built this innovative web portal utilizing 3D buildings, city information, and business content to display on Google Earth™ &#8230; <a href="http://myvirtualreality.wordpress.com/2010/03/27/3dbizmap-com-for-el-segundo-launched-recently%e2%80%94the-first-scalable-web-based-economic-development-portal-designed-to-assist-city-and-urban-growth-efforts/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=myvirtualreality.wordpress.com&amp;blog=8215985&amp;post=540&amp;subd=myvirtualreality&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<div class="posterous_autopost">
<p class="posterous_bookmarklet_entry" style="text-align:justify;">3DBizMap.com for El Segundo launched recently—the first scalable, web-based, economic development portal designed to assist city and urban growth efforts. <a class="zem_slink" title="CyberCity 3D" rel="homepage" href="http://www.cybercity3d.com">CyberCity 3D</a> built this innovative web portal utilizing 3D buildings, city information, and business content to display on Google Earth™ through the Google Earth™ API plug-in.</p>
<p class="posterous_bookmarklet_entry" style="text-align:justify;">Take a look for yourself, following the link  <a href="http://www.3dbizmap.com/elsegundo/">http://www.3dbizmap.com/elsegundo/</a></p>
<div class="posterous_bookmarklet_entry">
<div id="attachment_594" class="wp-caption aligncenter" style="width: 557px"><a rel="attachment wp-att-594" href="http://myvirtualreality.wordpress.com/?attachment_id=594" target="_blank"><img class="size-medium wp-image-594 " title="3dbizmap.com El Segundo" src="http://mayathorsnotebook.files.wordpress.com/2010/03/elsegundo.jpg?w=547&#038;h=260" alt="3dbizmap.com Elsegundo" width="547" height="260" /></a><p class="wp-caption-text">3dbizmap.com El Segundo</p></div>
<p style="text-align:left;"><span style="text-align:center; display: block;"><a href="http://myvirtualreality.wordpress.com/2010/03/27/3dbizmap-com-for-el-segundo-launched-recently%e2%80%94the-first-scalable-web-based-economic-development-portal-designed-to-assist-city-and-urban-growth-efforts/"><img src="http://img.youtube.com/vi/fVVXVFurjpI/2.jpg" alt="" /></a></span></p>
</div>
<div class="posterous_bookmarklet_entry">
<div class="posterous_quote_citation">via <a href="http://www.3dbizmap.com/elsegundo/">3dbizmap.com</a></div>
</div>
<p style="font-size:10px;"><a href="http://posterous.com">Posted via web</a> from <a href="http://mayathor.posterous.com/3dbizmapcom-for-el-segundo-launched-recentlyt">MAYA THOR&#8217;s NoteBooK ImageS</a></p>
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			<media:title type="html">Maya Thor</media:title>
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			<media:title type="html">3dbizmap.com El Segundo</media:title>
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		<title>Rizom@ &#8211; convergenze fra Arte e Scienza</title>
		<link>http://myvirtualreality.wordpress.com/2010/03/13/516/</link>
		<comments>http://myvirtualreality.wordpress.com/2010/03/13/516/#comments</comments>
		<pubDate>Sat, 13 Mar 2010 15:12:40 +0000</pubDate>
		<dc:creator>Sonia La Rosa aka Maya Thor</dc:creator>
				<category><![CDATA[Art and science]]></category>
		<category><![CDATA[Alessandro Marangoni]]></category>
		<category><![CDATA[Arcana Jansma]]></category>
		<category><![CDATA[Arte e Scienza]]></category>
		<category><![CDATA[Brain2brain]]></category>
		<category><![CDATA[Claudio Catalano]]></category>
		<category><![CDATA[Diabolus virtual art space]]></category>
		<category><![CDATA[Ignazio Licata]]></category>
		<category><![CDATA[Long Island University]]></category>
		<category><![CDATA[Mario Esposito]]></category>
		<category><![CDATA[Maya Thor]]></category>
		<category><![CDATA[Rizom@]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Sonia La Rosa]]></category>

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		<description><![CDATA[Mercoledì 24 marzo 2010 alle ore 22 il Brain 2 Brain Club su Second Life presenta da un&#8217;idea di Arcana Jansma Rizom@ &#8211; convergenze fra Arte e Scienza in collaborazione con Diabolus virtual art space e la Long Island University &#8230; <a href="http://myvirtualreality.wordpress.com/2010/03/13/516/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=myvirtualreality.wordpress.com&amp;blog=8215985&amp;post=516&amp;subd=myvirtualreality&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<h2 style="text-align:center;">Mercoledì 24 marzo 2010 alle ore 22</h2>
<h2 style="text-align:center;">il <strong><a href="http://www.brain2brain.net/index.php?option=com_content&amp;task=view&amp;id=337&amp;Itemid=134" target="_blank"><span style="color:#ff0000;">Brain 2 Brain</span></a> Club</strong> su <strong>Second Life</strong></h2>
<h2 style="text-align:center;">presenta</h2>
<h2 style="text-align:center;">da un&#8217;idea di Arcana Jansma</h2>
<h2 style="text-align:center;"><span style="color:#ff00ff;">Rizom@ &#8211; convergenze fra Arte e Scienza</span></h2>
<h2 style="text-align:center;">in collaborazione con</h2>
<h2 style="text-align:center;"><strong><a href="http://diabolus.ning.com/" target="_blank">Diabolus virtual art space </a></strong>e la <strong><a href="http://www.liu.edu/liu_start.html" target="_blank">Long Island University</a></strong> di New York.</h2>
<p style="text-align:justify;"><strong> </strong></p>
<div id="attachment_517" class="wp-caption alignnone" style="width: 594px"><strong><strong><a rel="attachment wp-att-517" href="http://myvirtualreality.wordpress.com/2010/03/13/516/25435_404773542570_755322570_5148752_8311564_n/"><img class="size-full wp-image-517" title="Rizom@" src="http://myvirtualreality.files.wordpress.com/2010/03/25435_404773542570_755322570_5148752_8311564_n.jpg?w=640" alt="Rizom@"   /></a></strong></strong><p class="wp-caption-text">Rizom@</p></div>
<p style="text-align:justify;"><strong>Perchè Rizoma?</strong>:  Il concetto di Rizoma (da rizo-radice) è una metafora estrapolata dalla biologia vegetale ed è da intendersi da una lato come capacità rigenerativa della vita e della cultura, che si sviluppa a partire da dinamiche &#8220;sotterranee&#8221; e &#8220;bottom up&#8221; per poi emergere e fiorire in superficie con sempre nuove piante, dall&#8217;altro &#8211; sull&#8217;esempio della semantica di Guattari e Deleuze, come processo di sviluppo acentrico e agerarchico in cui arte e scienza si incontrano e interagiscono per dare luogo a nuove descrizioni e costruzioni del mondo che abitiamo.</p>
<p style="text-align:justify;"><strong>Scopo dell&#8217;evento: </strong>Rizom@ si prefigge lo scopo di far affiorare i molteplici legami tra i vari ambiti della conoscenza. La natura umana, l&#8217;evoluzione dell&#8217;uomo sono intrinsecamente legate alla necessità costante di espressione del genio, alla ricerca di risposte su “chi siamo/perché siamo/da dove veniamo/dove andremo/Dio esiste”?. A tutte queste domande l&#8217;uomo ha tentato di rispondere con l&#8217;Arte e la Scienza, spesso in un continuum logico-creativo trapassando tempo e culture, diventando egli stesso “creatore”, tentando una comprensione di sé e dell&#8217;Universo, così da Platone a Leonardo da Vinci, da Bach a Le Corbusier, da Basquiat a Vuk Cosic.</p>
<p style="text-align:justify;"><strong>L&#8217;Evento: </strong>L&#8217;evento virtuale si terrà all&#8217;interno del <strong>mondo virtuale di Second Life,</strong> dentro un&#8217;ambientazione 3D immersiva , creata ad hoc sul tema.  Un <strong>collegamento streaming di 2Lifecast</strong> renderà possibile seguire l&#8217;evento via web attraverso il ning di <a href="http://brain2brain.ning.com" target="_blank"><strong>Brain 2 Brain</strong></a> e <strong>NOVA100 del sole 24 ore</strong>, nella sezione del giornalista e scrittore <strong><a title="Marco Minghetti blog" href="http://marcominghetti.nova100.ilsole24ore.com" target="_blank">Marco Minghetti</a></strong>. Lo stesso video verrà poi montato e sarà visibile su <strong>Vimeo</strong> e sui siti di riferimento.</p>
<p style="text-align:justify;">L&#8217;evento si aprirà con un <strong>concerto di musica classica</strong> (Rossini, Rota) <strong>di Alessandro Marangoni.</strong> Ogni <span style="text-decoration:underline;">relatore</span> avrà un tempo a disposizione (circa 20 minuti), per esporre la propria esperienza di scienziato e/o artista/critico d&#8217;arte e comunicare, nel modo che riterrà opportuno e che concorderà con l&#8217;organizzazione, le sue idee e percorsi umani e professionali attraverso l&#8217;arte e la scienza.  Seguirà un <span style="text-decoration:underline;">dibattito aperto tra relatori e tra i relatori e il pubblico</span>, mediato da <strong>Mario Esposito aka Zygmunt Ballinger</strong>, fondatore di Brain2Brain.</p>
<p style="text-align:justify;"><strong>I relatori</strong>:  <strong> </strong></p>
<p style="text-align:justify;"><strong>Ignazio Licata</strong>: Fisico teorico, scrittore, direttore dell&#8217;Institute for Scientific Methodology, Palermo. E&#8217; stato professore di fisica teorica presso l&#8217;Institute for Basic Research, Palm Harbor, Florida, Usa. Nel 1998 ha fondato l&#8217;Istituto di Cibernetica Non-Lineare per lo Studio dei Sistemi Complessi.</p>
<p style="text-align:justify;"><strong><a href="http://www.i-sem.net/index.asp" target="_blank">Alessandro Marangoni</a>:</strong> Giovane pianista pluripremiato, ha debuttato nel dicembre 2007 con un recital al Teatro alla Scala di Milano</p>
<p style="text-align:justify;"><strong><a href="http://myvirtualreality.wordpress.com" target="_blank">Sonia La Rosa</a>:</strong> Architetto, Si occupa anche di progetti urbani. Ha insegnato per dieci anni presso le facoltà di Architettura di Roma e Reggio Calabria. Sta svolgendo una ricerca (Dottorato) nel campo del GIS 2D, 3D e realtà Virtuali anche di tipo immersivo.</p>
<p style="text-align:justify;"><a href="http://www.claudiocatalano.com/" target="_blank"><strong>Claudio Catalano</strong></a>: Architetto, libero professionista, si è occupato di progettazione architettonica e design presso studi di progettazione nazionali ed internazionali, ha recentemente pubblicato un libro su Architettura, scienza e percezione.</p>
<p style="text-align:justify;">Per partecipare all&#8217;evento su  Second Life cliccare <a href="http://slurl.com/secondlife/Long%20Island%20University/115/118/21" target="_blank">qui</a></p>
<p style="text-align:justify;">Zygmunt Ballinger (Founder), Arcana Jansma (Head Creative)</p>
<p style="text-align:justify;">
<div id="attachment_525" class="wp-caption alignnone" style="width: 600px"><a rel="attachment wp-att-525" href="http://myvirtualreality.wordpress.com/2010/03/13/516/attachment/001/"><img class="size-full wp-image-525" title="Rizom@ - convergenze fra Arte e Scienza" src="http://myvirtualreality.files.wordpress.com/2010/03/001.jpg?w=640" alt="Rizom@ - convergenze fra Arte e Scienza"   /></a><p class="wp-caption-text">Rizom@ - convergenze fra Arte e Scienza</p></div>
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			<media:title type="html">Maya Thor</media:title>
		</media:content>

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			<media:title type="html">Rizom@ - convergenze fra Arte e Scienza</media:title>
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		<title>Oltre le barriere reali: le opportunità dei mondi virtuali (il mio abstract) al Meeting Cultura senza Barriere 2010, University of Padova, Facoltà di Psicologia</title>
		<link>http://myvirtualreality.wordpress.com/2010/02/23/oltre-le-barriere-reali-le-opportunita-dei-mondi-virtuali-il-mio-abstract-al-meeting-cultura-senza-barriere-2010-university-of-padova-facolta-di-psicologia/</link>
		<comments>http://myvirtualreality.wordpress.com/2010/02/23/oltre-le-barriere-reali-le-opportunita-dei-mondi-virtuali-il-mio-abstract-al-meeting-cultura-senza-barriere-2010-university-of-padova-facolta-di-psicologia/#comments</comments>
		<pubDate>Tue, 23 Feb 2010 03:58:33 +0000</pubDate>
		<dc:creator>Sonia La Rosa aka Maya Thor</dc:creator>
				<category><![CDATA[Augmented reality]]></category>
		<category><![CDATA[Conference]]></category>
		<category><![CDATA[Cultura senza Barriere 2010]]></category>
		<category><![CDATA[GIS]]></category>
		<category><![CDATA[Uses Virtual Worlds]]></category>
		<category><![CDATA[Virtual World]]></category>
		<category><![CDATA[Virtual Worlds Technology]]></category>
		<category><![CDATA[web 2.0]]></category>
		<category><![CDATA[barriere]]></category>
		<category><![CDATA[convegno]]></category>
		<category><![CDATA[Padova]]></category>
		<category><![CDATA[serious game]]></category>
		<category><![CDATA[virtual worlds]]></category>

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		<description><![CDATA[Ho partecipato come relatore a  Cultura Senza Barriere 2010, evento formativo completamente gratuito che si è svolto dal 18 al 20 febbraio 2010 presso la Facoltà di Psicologia dell&#8217;Università di Padova e che si è sviluppato in due parti: un &#8230; <a href="http://myvirtualreality.wordpress.com/2010/02/23/oltre-le-barriere-reali-le-opportunita-dei-mondi-virtuali-il-mio-abstract-al-meeting-cultura-senza-barriere-2010-university-of-padova-facolta-di-psicologia/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=myvirtualreality.wordpress.com&amp;blog=8215985&amp;post=444&amp;subd=myvirtualreality&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p style="text-align:justify;">Ho partecipato come <a href="http://www.culturasenzabarriere.org/i-nostri-relatori/sonia-la-rosa/" target="_blank">relatore</a> a <a href="http://www.culturasenzabarriere.org/" target="_blank"><strong> </strong></a><strong><a href="http://www.culturasenzabarriere.org/" target="_blank"><strong>Cultura Senza Barriere</strong> 2010</a></strong>, evento formativo completamente gratuito che si è svolto dal 18 al 20 febbraio 2010 presso la Facoltà di Psicologia dell&#8217;<strong>Università di Padova</strong> e che si è sviluppato in due parti: un<a href="http://www.culturasenzabarriere.org/convegno-inaugurale/" target="_blank"> <strong>convegno inaugurale</strong></a> seguito una fitta serie di<a href="http://www.culturasenzabarriere.org/programma-seminari/" target="_blank"> <strong>seminari</strong>.</a></p>
<p><a rel="attachment wp-att-445" href="http://myvirtualreality.wordpress.com/2010/02/23/oltre-le-barriere-reali-le-opportunita-dei-mondi-virtuali-il-mio-abstract-al-meeting-cultura-senza-barriere-2010-university-of-padova-facolta-di-psicologia/22758_1338162061810_1463904127_30918894_7317235_n/"><img class="alignnone size-full wp-image-445" title="Courtesy of Cultura senza Barriere 2010" src="http://myvirtualreality.files.wordpress.com/2010/02/22758_1338162061810_1463904127_30918894_7317235_n.jpg?w=640" alt="courtesy of Cultura Senza Barriere"   /></a><a rel="attachment wp-att-446" href="http://myvirtualreality.wordpress.com/2010/02/23/oltre-le-barriere-reali-le-opportunita-dei-mondi-virtuali-il-mio-abstract-al-meeting-cultura-senza-barriere-2010-university-of-padova-facolta-di-psicologia/23437_1341168816977_1463904127_30925651_4395801_n/"><img class="alignnone size-full wp-image-446" title="During my talk at Cultura senza Barriere 2010" src="http://myvirtualreality.files.wordpress.com/2010/02/23437_1341168816977_1463904127_30925651_4395801_n.jpg?w=640" alt="During my talk at Cultura senza Barriere 2010"   /></a></p>
<p style="text-align:justify;">Al <a href="http://www.culturasenzabarriere.org/" target="_blank"><strong>CSB</strong></a><a rel="attachment wp-att-451" href="http://myvirtualreality.wordpress.com/2010/02/23/oltre-le-barriere-reali-le-opportunita-dei-mondi-virtuali-il-mio-abstract-al-meeting-cultura-senza-barriere-2010-university-of-padova-facolta-di-psicologia/n429079290421_7345/"><img class="size-full wp-image-451 alignleft" title="Courtesy of Cultura senza Barriere 2010" src="http://myvirtualreality.files.wordpress.com/2010/02/n429079290421_7345.jpg?w=640" alt=""   /></a><a href="http://www.culturasenzabarriere.org/" target="_blank"><strong> 2010</strong></a> si è parlato  di: Accessibilità, Multimedia, Search Engine Optimization (SEO), Web Analytics, Web Design, Web Semantico, Architettura dell’Informazione, Usabilità, User Experience, Biblioteche Digitali, Editoria Digitale, E-learning, Tecniche di scrittura, Comunicazione Mediata dal Computer, Mondi Virtuali, Politica Online, Social Media, Social Network, Sociologia della Rete, Open Source, Tecnologie Assistive, Tecnologie Vocali.</p>
<p style="text-align:justify;">Ringrazio gli <a href="http://www.culturasenzabarriere.org/chi-siamo/" target="_blank">o</a><a href="http://www.culturasenzabarriere.org/chi-siamo/" target="_blank">rganizzatori e promotori</a> per avermi invitata ed in particolare,  <a href="http://www.culturasenzabarriere.org/chi-siamo/marco-bertoni/" target="_blank">Marco Bertoni</a>.</p>
<p style="text-align:justify;">Inoltre,  ringrazio Silvia Zanotto e <a href="http://www.culturasenzabarriere.org/i-nostri-relatori/gabriele-cazzulini/" target="_blank">Gabriele Cazzulini</a>, gli amici e tutti coloro che hanno partecipato al mio seminario.</p>
<p style="text-align:justify;"><a href="http://www.culturasenzabarriere.org/2010/02/oltre-le-barriere-reali-le-opportunita-dei-mondi-virtuali/" target="_blank"><strong>Abstract del seminario</strong></a></p>
<p style="text-align:justify;"><strong>Oltre le barriere reali: le opportunità dei mondi virtuali</strong></p>
<p style="text-align:justify;">Il mio seminario offrirà una panoramica che comprende l’<strong>interazione tra la realtà e il mondo virtuale</strong>, <strong>“Cross Reality”</strong>.</p>
<p style="text-align:justify;">Sulla scorta delle indagini attualmente in corso e della presentazione di alcuni casi empirici, il centro di gravitazione del mio seminario sono gli usi professionali dei mondi virtuali e la capacità inclusiva dei mondi virtuali nel coinvolgere persone e gruppi sociali in attività significative per risolvere problemi non solo legati alla sfera individuale.</p>
<p style="text-align:justify;">Gli elementi di questa panoramica sono le nuove forme di rappresentazione e i nuovi linguaggi comunicativi che nelle attività sia private sia pubbliche utilizzano sempre più i <strong>Mondi Virtuali Multiutente</strong>, rappresentando strumenti in linea con i principi dello sviluppo sostenibile.</p>
<p style="text-align:justify;">I Mondi Virtuali:</p>
<ul style="text-align:justify;">
<li>per il supporto ai processi partecipativi dei cittadini durante le scelte progettuali e di pianificazione degli spazi pubblici urbani;</li>
<li>per l’addestramento nelle aziende sia pubbliche sia private;</li>
<li>per la formazione in qualsiasi campo e livello (scolastico, sanitario, militare, etc.);</li>
<li>per la progettazione condivisa;</li>
<li>per l’assistenza sanitaria;</li>
<li>per la simulazione di  situazioni di emergenza e rischio.</li>
</ul>
<p style="text-align:justify;">Prerequisito essenziale di questi mondi è l’integrazione con tools, media e piattaforme esterne al fine di garantire un ottimo livello di cross-mediality.<br />
Illustrerò analisi e strategie nell’utilizzo dei mondi virtuali come strumenti multifunzionali, descrivendo alcuni recenti casi studio e alcune best practices basate sull’impiego di Mondi Virtuali Personalizzati, Multiutente ed Immersivi e mondi su piattaforme di tipo GIS (Geographical Information System).</p>
<p style="text-align:justify;"><a rel="attachment wp-att-454" href="http://myvirtualreality.wordpress.com/2010/02/23/oltre-le-barriere-reali-le-opportunita-dei-mondi-virtuali-il-mio-abstract-al-meeting-cultura-senza-barriere-2010-university-of-padova-facolta-di-psicologia/padova-cloudsstretch-ric_web/"><img class="size-full wp-image-454 alignleft" title="One of my slides. All rights reserved ©Sonia La Rosa" src="http://myvirtualreality.files.wordpress.com/2010/02/padova-cloudsstretch-ric_web.jpg?w=640" alt=""   /></a></p>
<p style="text-align:justify;">Alcune città si sono già dotate di <strong>Mondi Virtuali GIS </strong>e di Mondi Specchio (Mirror Worlds) aperti a chiunque online attraverso la semplice creazione di un account e di un avatar.</p>
<p style="text-align:justify;">Queste piattaforme, di ultima generazione, non richiedono all’utente potenti prestazioni hardware e sofisticati client, perché l’accesso è direttamente dal web e hanno un tipo di interfaccia molto intuitivo rimanendo, quindi, alla portata di tutti. Sono mondi precostituiti che lasciano un eventuale spazio di realizzabilità per attività private, ma che servono principalmente a fornire una serie di servizi pubblici e privati, eventi online ai cittadini, compreso l’e-commerce, l’e-booking di alberghi ed altro, visite turistiche, fruizione di spazi museali, contatto diretto attraverso webcam con operatori oltre che attraverso chat, sharing di file, etc.</p>
<p style="text-align:justify;">Un breve cenno, inoltre, sarà sui cosiddetti <strong>luoghi sensibili</strong> e l’<strong>augmented reality</strong> con le sue applicazioni nella telefonia mobile che fornisce layer informativi altrimenti preclusi nel luogo fisico.</p>
<p style="text-align:justify;">Links:<a href="http://www.facebook.com/group.php?gid=429079290421" target="_blank"></a></p>
<p style="text-align:justify;"><a href="http://www.facebook.com/group.php?gid=429079290421" target="_blank">Cultura senza Barriere  in Facebook</a></p>
<p style="text-align:justify;"><a href="http://www.culturasenzabarriere.org/" target="_blank">Cultura senza Barriere 2010 </a></p>
<p style="text-align:justify;">English version of this post:</p>
<p style="text-align:justify;"><strong>Beyond the real barriers: the opportunities of virtual worlds (my abstract) at the Meeting Culture without Barriers 2010, University of Padova, Department of Psychology.</strong></p>
<p style="text-align:justify;">
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		<media:content url="http://1.gravatar.com/avatar/d243267ae89a11188a99b469d7a2c35c?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">Maya Thor</media:title>
		</media:content>

		<media:content url="http://myvirtualreality.files.wordpress.com/2010/02/22758_1338162061810_1463904127_30918894_7317235_n.jpg" medium="image">
			<media:title type="html">Courtesy of Cultura senza Barriere 2010</media:title>
		</media:content>

		<media:content url="http://myvirtualreality.files.wordpress.com/2010/02/23437_1341168816977_1463904127_30925651_4395801_n.jpg" medium="image">
			<media:title type="html">During my talk at Cultura senza Barriere 2010</media:title>
		</media:content>

		<media:content url="http://myvirtualreality.files.wordpress.com/2010/02/n429079290421_7345.jpg" medium="image">
			<media:title type="html">Courtesy of Cultura senza Barriere 2010</media:title>
		</media:content>

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			<media:title type="html">One of my slides. All rights reserved ©Sonia La Rosa</media:title>
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	</item>
		<item>
		<title>Mondi virtuali alla Conferenza &#8220;Le nuove complessità per gli enti territoriali: il federalismo fiscale&#8221; (il mio abstract)</title>
		<link>http://myvirtualreality.wordpress.com/2010/01/18/le-nuove-complessita-per-gli-enti-territoriali-il-federalismo-fiscale/</link>
		<comments>http://myvirtualreality.wordpress.com/2010/01/18/le-nuove-complessita-per-gli-enti-territoriali-il-federalismo-fiscale/#comments</comments>
		<pubDate>Mon, 18 Jan 2010 00:00:28 +0000</pubDate>
		<dc:creator>Sonia La Rosa aka Maya Thor</dc:creator>
				<category><![CDATA[Conference]]></category>
		<category><![CDATA[crossmediality]]></category>
		<category><![CDATA[GIS]]></category>
		<category><![CDATA[Uses Virtual Worlds]]></category>
		<category><![CDATA[Virtual World]]></category>
		<category><![CDATA[web 2.0]]></category>

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		<description><![CDATA[Il 20 novembre 2009, presso la Camera dei Deputati,  Palazzo Marini Sala delle Colonne  di Roma si è svolta la conferenza: &#8220;Le nuove complessità per gli enti territoriali: il federalismo fiscale&#8221; organizzata dall&#8217;ANFI e coordinata dal dott. Lanfranco Stavolone. Durante &#8230; <a href="http://myvirtualreality.wordpress.com/2010/01/18/le-nuove-complessita-per-gli-enti-territoriali-il-federalismo-fiscale/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=myvirtualreality.wordpress.com&amp;blog=8215985&amp;post=338&amp;subd=myvirtualreality&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p style="text-align:justify;">Il 20 novembre 2009, presso la Camera dei Deputati,  Palazzo Marini Sala delle Colonne  di Roma si è svolta la conferenza: <strong>&#8220;Le nuove complessità per gli enti territoriali: il federalismo fiscale&#8221;</strong> organizzata dall&#8217;<a href="http://www.anfivillaspada.it/" target="_blank">ANFI</a> e coordinata dal dott. Lanfranco Stavolone.</p>
<p style="text-align:justify;">Durante la seconda sessione della conferenza dal titolo <strong>“Federalismo, servizi pubblici ed operatori”, </strong>sono stati presentati alcuni contributi sui nuovi media ed, in particolare, sui Mondi Virtuali e sul WEB 2.0 visti come strumenti utili per la Pubblica Amministrazione.</p>
<p style="text-align:justify;"><a rel="attachment wp-att-386" href="http://myvirtualreality.wordpress.com/2010/01/18/le-nuove-complessita-per-gli-enti-territoriali-il-federalismo-fiscale/geosim-1/"><img class="size-full wp-image-386 aligncenter" title="Courtesy of: GeoSim Systems Ltd." src="http://myvirtualreality.files.wordpress.com/2010/01/geosim-1.jpg?w=640" alt=""   /></a></p>
<p style="text-align:justify;">Nel mio intervento dal titolo<strong> <span style="color:#000000;">&#8220;Analisi e strategie nell’utilizzo dei      mondi virtuali come strumenti multifunzionali&#8221;</span></strong><span style="color:#000000;"> ho illustrato alcuni recenti casi studio e best practice basate sull&#8217;impiego di Mondi Virtuali di tipo GIS (<em>Geographical Information System)</em> e di Mondi Virtuali Personalizzati, Multiutente ed Immersivi entrambi e caratterizzati dalla forte integrazione con tools,  media e piattaforme esterne  tanto da garantire un ottimo livello di crossmediality. </span></p>
<p style="text-align:justify;"><span style="color:#000000;"> Le nuove forme di rappresentazione e i nuovi linguaggi comunicativi nelle attività sia private sia pubbliche  utilizzano sempre più Mondi Virtuali di livello avanzato per essere competitivi in un’economia globalmente integrata ed in linea con i principi dello sviluppo sostenibile. </span></p>
<p style="text-align:justify;"><span style="color:#000000;">In particolare, per la Governance del territorio mi riferisco </span>ai Mondi Virtuali di livello avanzato<span style="color:#000000;"> in ambiente GIS (Geografic Information System) perchè quest&#8217;ultimo offre la possibilità di verificare simulazioni di interventi di pianificazione, programmazione,  manutenzione, di gestire eventi eccezionali, di offrire agli utenti/cittadini una serie di servizi e informazioni in tempo reale. Questi Mondi Virtuali che simulano il mondo fisico si possono connettere ad altri mondi anch&#8217;essi georiferiti inserendosi nella griglia geografica, possono scambiare banche dati, etc.   (Nei post successivi presenterò quache esempio già realizzato e in uso).</span></p>
<p style="text-align:justify;"><span style="color:#000000;">Alcune città si sono già dotate di strumenti di questo tipo, Mondi Specchio (Mirror Worlds) aperti a chiunque online attraverso la semplice creazione di un account e di un avatar. Un&#8217;altra importante caratteristica è che queste piattaforme non richiedono all&#8217;utente potenti  prestazioni hardware e sofisticati client, perchè l&#8217;accesso è direttamente dal web e hanno un tipo di interfaccia molto intuitivo rimanendo, quindi, alla portata di tutti.  Sono mondi precostituiti che lasciano un eventuale spazio di realizzabilità per attività private, ma che servono principalmente a fornire una serie di servizi pubblici e privati, eventi online ai cittadini, compreso l&#8217;e-commerce,  l&#8217;e-booking di alberghi ed altro, visite turistiche, fruizione di spazi museali, contatto diretto attraverso webcam con operatori oltre che attraverso chat, sharing di file, etc.<br />
</span></p>
<p style="text-align:justify;"><span style="color:#000000;">Ho illustrato, durante la mia relazione, alcuni dei campi di applicazione dei Mondi Virtuali, come strumenti: di supporto ai processi partecipativi dei cittadini durante le scelte progettuali e di pianificazione degli spazi pubblici urbani;  per l&#8217;addestramento nelle aziende sia pubbliche sia private; per la formazione in qualsiasi campo e livello (scolastico, sanitario, militare, etc.); per la progettazione condivisa;  per l&#8217;assistenza sanitaria; per la simulazione di  situazioni di emergenza e rischio;  etc. I vantaggi che si ottengono sotto il profilo economico, sociale e pratico sono numerosi. (Alcuni esempi di Mondi Virtuali Personalizzati sono presenti nei post precedenti).</span></p>
<p style="text-align:justify;"><span style="color:#000000;">Concludendo si potrebbe dire che il messaggio che ho voluto dare è che &#8220;l’impiego dei MONDI VIRTUALI è solo limitato dalla nostra immaginazione&#8221; e che sono quindi utili strumenti per gli  Enti Pubblici.<br />
</span></p>
<p style="text-align:justify;">I titoli degli altri due  importanti contributi presentati durante la stessa sessione della conferenza sono:</p>
<ul>
<li><strong>La virtualità come metodologia      alternativa nel processo d’informatizzazione degli Enti territoriali</strong> (<a href="http://mariogerosa.blogspot.com" target="_blank">Mario Gerosa</a> aka Frank Koolhaas)</li>
<li><strong>La comunicazione interattiva tridimensionale: sua applicazione nei servizi pubblici, ospedali, architetture urbane, etc.</strong> (<a href="http://biancalucerobbiani.blogspot.com/" target="_blank">Anita Carloni</a> aka Biancaluce Robbiani)</li>
</ul>
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<p style="text-align:justify;">Gli atti ufficiali del convegno sono in fase pubblicazione e saranno disponibbili online.</p>
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		<title>New way of putting people to work, selling the products and services of more than 330 name brand retailers. New Virtual World. UNITED NATIONS CITIZEN</title>
		<link>http://myvirtualreality.wordpress.com/2010/01/13/new-virtual-world-united-nations-citizen/</link>
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		<pubDate>Wed, 13 Jan 2010 16:54:51 +0000</pubDate>
		<dc:creator>Sonia La Rosa aka Maya Thor</dc:creator>
				<category><![CDATA[E-commerce]]></category>
		<category><![CDATA[Virtual World]]></category>
		<category><![CDATA[Add new tag]]></category>
		<category><![CDATA[Cisco Systems]]></category>
		<category><![CDATA[New York City]]></category>
		<category><![CDATA[United Nations Citizens]]></category>

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		<description><![CDATA[Making use of the core graphics engine used in the smash hit AVATAR, Cisco Systems and Equifax have partnered with Heads &#38; Tails TV, Faithful Friends TV &#38; Montage Systems, to create United Nations Citizens, a virtual living environment for &#8230; <a href="http://myvirtualreality.wordpress.com/2010/01/13/new-virtual-world-united-nations-citizen/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=myvirtualreality.wordpress.com&amp;blog=8215985&amp;post=287&amp;subd=myvirtualreality&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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<p style="text-align:justify;">Making use of the core graphics engine used in the smash hit AVATAR, Cisco Systems and Equifax have partnered with Heads &amp; Tails T<a rel="attachment wp-att-288" href="http://myvirtualreality.wordpress.com/2010/01/13/new-virtual-world-united-nations-citizen/topleft_01/"><img class="alignleft size-medium wp-image-288" title="topleft_01" src="http://myvirtualreality.files.wordpress.com/2010/01/topleft_01.jpg?w=172&#038;h=150" alt="" width="172" height="150" /></a>V, Faithful Friends TV &amp; Montage Systems, to create <strong>United Nations Citizens</strong>, <span style="color:#ff0000;"><strong>a virtual living environment for consumers and businesses,</strong></span> unveiled today at the 99th Annual National Retailers Federation Expo in New York.</p>
<p style="text-align:justify;"><strong><a href="http://www.unitednationscitizen.com/" target="_blank">United Nations Citizens</a> </strong>is a collaboration of numerous international partners that have invested millions of dollars into technologies that provide e-tailers with a unique virtual world.</p>
<p style="text-align:justify;"><strong><span style="color:#ff0000;">Featuring lifelike avatars for both stores and consumers,</span></strong> <span style="color:#003366;"><strong><span style="color:#000000;">United Nations Citizens</span> enables online commissioned sales assistants and paid greeters to become faithful friends helping consumers with questions and purchases.</strong></span></p>
<p style="text-align:justify;">The virtual world is an entertainment network based on “purpose built” programming, games and product offerings for your customer, a customer that is most passionate about Sports,  Lifestyle, Entertainment and Music. It lets consumers create their own 3-D avatars to shop with or hold down jobs inside the virtual environment. Paid personnel promote the products, use marketing tools and advertising .</p>
<p style="text-align:justify;"><em>“We’ve created the world’s first virtual workplace where real people can actually hold down good paying jobs,” s</em>aid Anthony Loiacono, CEO at Heads &amp; Tails TV. <em>“We’ve created a whole new way of putting people to work, selling the products and services of more than 330 name brand retailers.”</em></p>
<p style="text-align:justify;"><span style="color:#000000;">A number of<strong> next-generation features </strong>are used in United Nations Citizens, including:</span></p>
<ul>
<li> <span style="color:#000000;">in-world HD television screens with passion point programming and active website links; </span></li>
<li><span style="color:#000000;">audio chat capabilities with paid greeters from in-world companies; state-of-the-art media file servers to ensure a pure HD experience;<br />
</span></li>
<li><span style="color:#000000;">hyper-local programming opportunities, such as high school sports, festivals, fashion, game and social media networks; plus mobile and online extensions for a more robust experience.</span></li>
</ul>
<p style="text-align:justify;"><em>&#8220;Advances in virtual and augmented technologies allow content to reach audiences in methods that were speculation in the prior decade. Cisco Digital Media Creative Services along with global content and innovative partners s</em><em><a rel="attachment wp-att-312" href="http://myvirtualreality.wordpress.com/2010/01/13/new-virtual-world-united-nations-citizen/un-4/"><img class="alignleft size-medium wp-image-312" title="un-4" src="http://myvirtualreality.files.wordpress.com/2010/01/un-4.jpg?w=176&#038;h=96" alt="" width="176" height="96" /></a></em><em>uch </em><em>as Heads &amp; Tails will provide solutions that address the content demands of the new decade as showcased at the National Retail Federation show in New York City,&#8221; </em>said Dos Dosanjh, World Wide Customer Sol<em> </em>utions Manager of Marketing with Cisco Digital Media Creative Services.</p>
<p style="text-align:justify;">More than <strong>330 stores </strong>already are members of United Nations Citizens through affiliate marketing agreements, including Apple iTunes, Microsoft Store, Walmart, and Sky Mall, providing customers a unique way to view products and services in a setting that replicates real-world environments. Member companies are able to scale real-life presentations, com<a rel="attachment wp-att-308" href="http://myvirtualreality.wordpress.com/2010/01/13/new-virtual-world-united-nations-citizen/un-3/"><img class="alignleft size-medium wp-image-308" title="un-3" src="http://myvirtualreality.files.wordpress.com/2010/01/un-3.jpg?w=177&#038;h=98" alt="" width="177" height="98" /></a>bined with data collection, personalized product placement and digital signage, through seamless delivery over the web and mobile networks.</p>
<p style="text-align:justify;"><em>&#8220;By providing database management for United Nations Citizens, including <span style="color:#ff0000;"><strong>geo-coding</strong></span><strong><span style="color:#ff0000;">geo-targeting</span></strong> for e-commerce and m-commerce offerings and content, Equifax is continuing its dedication to developing virtual technology,&#8221; said Dann Adams, President of US Information Solutions at Equifax, Inc. &#8220;In 2009 alone, there was more than one billion in revenue from 200 million virtual customers, a number that&#8217;s expected to grow <a rel="attachment wp-att-315" href="http://myvirtualreality.wordpress.com/2010/01/13/new-virtual-world-united-nations-citizen/image4/"><img class="alignleft size-medium wp-image-315" title="image4" src="http://myvirtualreality.files.wordpress.com/2010/01/image4.jpg?w=177&#038;h=98" alt="" width="177" height="98" /></a>to 1.6 billion in 2010, and we want to be a major part of providing services to this growing consumer and business space.&#8221;</em></p>
<p style="text-align:justify;">
<p style="text-align:justify;"><a href="http://www.unitednationscitizen.com/" target="_blank"><span style="text-decoration:underline;"><span style="color:#ff0000;"><strong>United Nations Citizens is now interviewing for jobs for online commissioned sales assistants and paid greeters to help members with questions and purchases in an extraordinary virtual world.</strong></span></span></a></p>
<p><a href="http://www.headsandtails.tv/" target="_blank">www.cisco.com</a></p>
<p><a href="http://www.headsandtails.tv/" target="_blank">www.headsandtails.tv</a> (source)</p>
<p><a href="http://www.avatar2154.com/" target="_blank">www.avatar2154.com</a></p>
<p><a href="http://www.headsandtails.tv/cisco" target="_blank">www.headsandtails.tv/cisco (large video)</a></p>
<p><em><br />
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		<title>EON Reality &#8211; Babes-Bolyai University (BBU), in Cluj-Napoca, Romania. Virtual reality therapy &#8220;Star-Gate Psy&#8221; project</title>
		<link>http://myvirtualreality.wordpress.com/2010/01/09/eon-reality-babes-bolyai-university-bbu-in-cluj-napoca-romania-virtual-reality-therapy-star-gate-psy-project/</link>
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		<pubDate>Sat, 09 Jan 2010 16:59:24 +0000</pubDate>
		<dc:creator>Sonia La Rosa aka Maya Thor</dc:creator>
				<category><![CDATA[Virtual Reality Therapy]]></category>

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		<description><![CDATA[An advanced research platform developed at the Babes-Bolyai University, Department of Clinical Psychology and Psychotherapy in Romania, is innovating psychotherapy with virtual reality technology.by EON Reality. The PsyTech-MATRIX Platform is the first one in Romania and one of the most &#8230; <a href="http://myvirtualreality.wordpress.com/2010/01/09/eon-reality-babes-bolyai-university-bbu-in-cluj-napoca-romania-virtual-reality-therapy-star-gate-psy-project/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=myvirtualreality.wordpress.com&amp;blog=8215985&amp;post=197&amp;subd=myvirtualreality&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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<p style="text-align:justify;">An advanc<a rel="attachment wp-att-260" href="http://myvirtualreality.wordpress.com/2010/01/09/eon-reality-babes-bolyai-university-bbu-in-cluj-napoca-romania-virtual-reality-therapy-star-gate-psy-project/ab64852/"><img class="alignleft size-medium wp-image-260" title="AB64852" src="http://myvirtualreality.files.wordpress.com/2010/01/robots.jpg?w=220&#038;h=176" alt="" width="220" height="176" /></a>ed research platform developed at the <a href="http://www.psytech.ro/" target="_blank"><strong>Bab</strong></a><a href="http://www.psytech.ro/" target="_blank"><strong>es-Bol</strong></a><a href="http://www.psytech.ro/" target="_blank"><strong>yai</strong></a><a href="http://www.psytech.ro/" target="_blank"><strong> University</strong>, <strong>Depar</strong></a><a href="http://www.psytech.ro/" target="_blank"><strong>t</strong></a><a href="http://www.psytech.ro/" target="_blank"><strong>ment of </strong></a><a href="http://www.psytech.ro/" target="_blank"><strong>Clin</strong></a><a href="http://www.psytech.ro/" target="_blank"><strong>ical Psychology</strong></a><a href="http://www.psytech.ro/" target="_blank"><strong> and </strong></a><a href="http://www.psytech.ro/" target="_blank"><strong>Psychotherapy in Romania</strong></a>, is innovating psychotherapy with virtual reality technology.by <span style="color:#ff0000;"><strong><a href="http://www.eonreality.com/index.php" target="_blank">EON Reality</a>.</strong></span> The <strong><a href="http://www.psytech.ro/prezentarea-platformei/" target="_blank">PsyTech-MATRIX Platform</a> </strong>is the first one in Romania and one of the most advanced systems in the world, building on &#8220;<em>state of the art technology&#8221; </em>and combining significant psychotherapeutic methods for the treatment of the  symptoms such as anxiety, phobias, depression, and ADHD.</p>
<p style="text-align:justify;"><em>&#8220;Virtua</em><em>l reality t</em><em>hera</em><em>py has a lot of advantages in respect to control, safety, precise me</em><em>asurements, time reducing, and </em><em>som</em><em>etimes even cost-effectiveness, </em><em>compared to t</em><a rel="attachment wp-att-218" href="http://myvirtualreality.wordpress.com/2010/01/09/eon-reality-babes-bolyai-university-bbu-in-cluj-napoca-romania-virtual-reality-therapy-star-gate-psy-project/picture81/"><img class="alignleft" title="picture81" src="http://myvirtualreality.files.wordpress.com/2010/01/picture811.jpg?w=221&#038;h=322" alt="" width="221" height="322" /></a><em>raditional psychotherapy methods. Virtual techniques can be i</em><em>ncorpora</em><em>ted in any know form of psychotherapy, </em><em>from cognitive-behavioral to psychodynam</em><em>ic and </em><em>humanistic-</em><em>existential&#8221;</em></p>
<p style="text-align:justify;"><em>&#8220;An immersive </em><em>vi</em><em>rt</em><em>ual reality </em><em>environment is as close as it can be to a real environment. It allows us to get accurate results and control the information that the client receives in a natural setting. I</em><em>n a marginal performance, this type of </em><em>treatment is very helpful as it </em><em>facilitates us to look into more complex processes, integration and understanding of psychotherapy processes. Moreover, target behaviors and cognitions will rise in virtual environments, and we can work on that&#8221;</em></p>
<p style="text-align:justify;"><strong>Laboratory &#8220;Stress </strong><strong>Control&#8221; </strong>is used for research and treatment of anxiety disorders: (a) simple phobias (eg fear of driving the car, especially at night), (b) social phobia (c) post-traumatic stress (d) generalized anxiety disorder, but also for controlling and managing daily stress and/or expressed in non-clinical contexts (eg, organizational, educational, etc.).  Laboratory research conducted at this time relates to the treatment of generalized anxiety disorder, the study is funded in the<a rel="attachment wp-att-207" href="http://myvirtualreality.wordpress.com/2010/01/09/eon-reality-babes-bolyai-university-bbu-in-cluj-napoca-romania-virtual-reality-therapy-star-gate-psy-project/data-232x300/"><img class="alignleft" title="data-232x300" src="http://myvirtualreality.files.wordpress.com/2010/01/data-232x300.png?w=221&#038;h=285" alt="" width="221" height="285" /></a> U.S. and is supervised by the Albert Ellis Institute, USA (Albert Ellis is the founder of cognitive-behavioral psychotherapies), the study compares the efficiency of cognitive-behavioral psychotherapy and of medication in the treatment of anxiety disorders, the first time in Romania.</p>
<p style="text-align:justify;"><strong>Lab</strong><strong>orat</strong><strong>ory &#8220;</strong><strong>Virtu</strong><strong>al Classroom&#8221; </strong> is used for research, diagnosis and treatment with attention and hyperactivity disorder (ADHD) in children, as well as other emotional and behavioral disorders.  It can also be used for optimization of school learning in healthy human subjects. Laboratory research conducted at this time, with partners from USA and Germany, investigating the effect of first national comparison of medication and psychotherapy for children with ADHD.</p>
<p style="text-align:justify;"><strong>Labo</strong><strong>ra</strong><strong>tory &#8220;Pain Control&#8221; </strong>is used for research and services for pain control through psychological means. Now they made a grant to investigate the effect of psychotherapy with virtual reality in the psychological control of chronic pain.</p>
<p style="text-align:justify;"><strong>Lab</strong><a rel="attachment wp-att-202" href="http://myvirtualreality.wordpress.com/2010/01/09/eon-reality-babes-bolyai-university-bbu-in-cluj-napoca-romania-virtual-reality-therapy-star-gate-psy-project/crvm2/"><img class="alignleft" title="crvm2" src="http://myvirtualreality.files.wordpress.com/2010/01/crvm2.jpg?w=222&#038;h=152" alt="" width="222" height="152" /></a><strong>or</strong><strong>atory &#8220;St</strong><strong>ar </strong><strong>Tr</strong><strong>e</strong><strong>k-Holodeck&#8221;</strong> is a <span style="color:#ff0000;"><strong>virtual reality laboratory</strong></span> integrative basically a room (cube type/system &#8220;cave&#8221;) which generates autonomous realities programmed according to therapeutic needs, used for treatment and research of complex mental disorders (eg psychotic, substance addiction, etc.). This laboratory requires special construction of a building to accommodate it, a building that at this point is raised by the Babes-Bolyai University.</p>
<p style="text-align:justify;"><strong>Labo</strong><strong>r</strong><strong>atory &#8220;</strong><strong>Date&#8221; </strong>is the laboratory where the use of <span style="color:#ff0000;"><strong>robotic</strong></span><span style="color:#ff0000;"><strong>s </strong></span><span style="color:#ff0000;"><strong>applications in psychotherapy -</strong></span><span style="color:#ff0000;"><strong> Roboth</strong></span><a rel="attachment wp-att-247" href="http://myvirtualreality.wordpress.com/2010/01/09/eon-reality-babes-bolyai-university-bbu-in-cluj-napoca-romania-virtual-reality-therapy-star-gate-psy-project/the_sas_cube_photo-300x168/"><img class="alignleft" title="the_sas_cube_photo-300x168" src="http://myvirtualreality.files.wordpress.com/2010/01/the_sas_cube_photo-300x168.jpg?w=223&#038;h=149" alt="" width="223" height="149" /></a><span style="color:#ff0000;"><strong>erap</strong></span><span style="color:#ff0000;"><strong>y -.</strong></span> “Now we started carrying out controlled clinical studies on the effect of robots on improving the life of the elderly in homes for the elderly, and explore their effect in complex treatment of children with severe disorders (eg ADHD, autism, learning disorders). Using Robotherapy can be only a psychotherapeutic framework classes (eg cognitive-behavioral), well founded, both in diagnostic and treatment purposes and for health promotion. <strong>Combining robotics with animal </strong>assisted therapy allows the use of animal assisted Robotherapy / roboanimale assisted therapy, an emerging international field, we are one of the pioneers of the field.&#8221;</p>
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		<title>Erica Driver and Sam Driver of ThinkBalm to Deliver 3DTLC Kickoff Keynote</title>
		<link>http://myvirtualreality.wordpress.com/2009/08/11/erica-driver-and-sam-driver-of-thinkbalm-to-deliver-3dtlc-kickoff-keynote/</link>
		<comments>http://myvirtualreality.wordpress.com/2009/08/11/erica-driver-and-sam-driver-of-thinkbalm-to-deliver-3dtlc-kickoff-keynote/#comments</comments>
		<pubDate>Tue, 11 Aug 2009 23:25:08 +0000</pubDate>
		<dc:creator>Sonia La Rosa aka Maya Thor</dc:creator>
				<category><![CDATA[best practices]]></category>

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		<description><![CDATA[I had reported here the very interesting work that the two researchers, Erica Driver and Sam Driver of ThinkBalm, made and now I am very happy that they will show all this at3DTLC Conference @ Engage Expo in San Jose &#8230; <a href="http://myvirtualreality.wordpress.com/2009/08/11/erica-driver-and-sam-driver-of-thinkbalm-to-deliver-3dtlc-kickoff-keynote/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=myvirtualreality.wordpress.com&amp;blog=8215985&amp;post=186&amp;subd=myvirtualreality&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I had reported <a href="http://myvirtualreality.wordpress.com/2009/07/08/important-report-about-second-life/">here</a> the very interesting work that the two researchers, Erica Driver and Sam Driver of ThinkBalm, made and now I am very happy that they will show all this at<a href="http://www.3dtlc.com/">3DTLC Conference</a> @ <a href="http://www.engageexpo.com/sj2009/">Engage Expo</a> in San Jose next month (Sept. 23-24) as described in this article <a href="http://www.virtualworldsnews.com/2009/08/erica-driver-and-sam-driver-of-thinkbalm-to-deliver-3dtlc-kickoff-keynote.html">here</a>.</p>
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		<title>Real-time HDR (High Dynamic Range) rendering in SketchWorlds</title>
		<link>http://myvirtualreality.wordpress.com/2009/08/06/real-time-hdr-rendering-in-sketchworlds-architects/</link>
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		<pubDate>Thu, 06 Aug 2009 10:58:13 +0000</pubDate>
		<dc:creator>Sonia La Rosa aka Maya Thor</dc:creator>
				<category><![CDATA[3D Simulator]]></category>
		<category><![CDATA[Virtual Worlds Technology]]></category>

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		<description><![CDATA[Artistic flexibility, graphical fidelity and interactivity SketchWorlds currently support importing 3d models from Google SketchUp and Autodesk 3ds max. This is done through an exporter plugin, which quickly and easily converts the model to the .mesh file format. There are &#8230; <a href="http://myvirtualreality.wordpress.com/2009/08/06/real-time-hdr-rendering-in-sketchworlds-architects/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=myvirtualreality.wordpress.com&amp;blog=8215985&amp;post=173&amp;subd=myvirtualreality&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<span style="text-align:center; display: block;"><a href="http://myvirtualreality.wordpress.com/2009/08/06/real-time-hdr-rendering-in-sketchworlds-architects/"><img src="http://img.youtube.com/vi/XgFRyacYahE/2.jpg" alt="" /></a></span>
<p><strong>Artistic flexibility, graphical fidelity and interactivity</strong></p>
<p><strong><a href="http://www.sketchworlds.com">SketchWorlds</a> </strong>currently support importing 3d models from Google SketchUp and Autodesk 3ds max. This is done through an exporter plugin, which quickly and easily converts the model to the .mesh file format. There are exporters available for other 3d packages as well, such as Blender, Lightwave, Autodesk Maya and C4D, however SketchWorlds does no&#8217;t currently support them.</p>
<p><strong>3d artists and beginners</strong> are able to create interactive virtual worlds for various purposes, communicate and collaborate in real-time 3d.</p>
<p><strong>ARCHITECTURE</strong></p>
<p>SketchWorlds allows 3d models to be viewed, modified and shared by participants in a construction project.</p>
<p><strong>PARTECIPATORY  PROCESS DURING URBAN PLANNING</strong></p>
<p>Municipalities can use to call citizens in urban planning offering the tool and the chance, supported of course by other methodologies and tools and by facilitators,  to express and communicate their ideas.</p>
<p><strong>ALL THE MASSIVE SIMULATORS USED TO SIMULATE PROTITYPE REDUCE THE ENVIROMENTAL IMPACT AND CARBON FOOTPRINT</strong> allowing people to share stuff and collaborate without travel. The online environment makes it easy to use 3d models together, to clarify concepts and build a strong understanding over any distance.</p>
<p><strong>BUILD GAME WORLDS</strong></p>
<p>By  SketchWorlds is possible to build game worlds, simulations and more. Using Python, scripting language, or LSL, the scripting language that also powers Second Life, almost any type of interactivity can be achieved with relative ease.</p>
<h3><a href="http://www.google.it/url?sa=t&amp;source=web&amp;ct=res&amp;cd=6&amp;url=http%3A%2F%2Fwww.lowimpactliving.com%2Fpages%2Fimpact-calculator%2Fimpact-calculator&amp;ei=0LR6SsvyCc2PsAbZq6nZAg&amp;usg=AFQjCNFryrq5Pu65chIuOyt_ue51kChs5w&amp;sig2=f-7222aXLr4vEJ7mQ31uTQ"><em><br />
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